QB64 will include a pure console mode in the future

by Galleon (no login)

 

Just like it will also include higher resolutions and bit depths. I'm still considering the best way to implement such features. Someone suggested a meta-command or something similar to control this. It could also be a selectable screen mode but this opens other cans of worms because QB64 always begins in SCREEN 0 WIDTH 80,25. Another option is a compiler switch/option. All in all, I'm leaning towards the first option atm.

On a side-note, emulated SCREEN 0 (what is currently used) will still copy to console output of a shelled program back into the virtual window. So SHELLing DIR will still produce a listing on screen.

Posted on Mar 1, 2008, 12:00 AM

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Response TitleAuthor and Date
Pure Console and Hi-Res Idea on new commandsqbguy on Mar 1
 * Or you could use a command line parameter for Pure Console when calling the compiler.OLPC on Mar 1
  I Wouldn't go neither way ;-)...MystikShadows on Mar 2
   Interesting ideas.rpgfan3233 on Mar 2
    PDCurses works rather well for more than just the console...rpgfan3233 on Mar 2

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