* Too much redundancy. Why not check for mouse once?

by (Login burger2227)
R

Posted on May 14, 2008, 10:49 AM
from IP address 71.60.226.47

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Response TitleAuthor and Date
*Not Galleon's... Author = TFM. Galleon is just stating it works in QB64.Pete on May 14
 Great! I guess Interrupt is next. Don't forget 21 for DOS files. on May 14
  * You forgot your asterisk. Since you've been good on parole, I'll let it slide this time.Asterisk Police on May 14
   ** You'ze is an assterisk on May 14
  The code uses interrupts from CALL ABSOLUTEqbguy on May 15
   Here's the INTERRUPT-USING-ABSOLUTE code I use if Galleon wants to test itqbguy on May 15
    Thanks for sharing that one qbguy... on May 16
   RE: Unless we only have interrupt 33 for mouse and all the other ones do nothing. on May 16
    just a quick note to say keep up the good workmennonite on May 16
     Thank you! (+RE: it'll be wonderful when it's open source) on May 16
      I'd be happy to pay for it...Pete on May 16
       Well you could say in the license something about maintaining QBASIC compatibilityqbguy on May 16
        Re: Well you could say in the license something about maintaining QBASIC compatibility on May 22
         You don't need no freaking Liscense! on May 23
          Lawsuits are strickly follow the money but open source makes it volnuerable to abuse. on May 23
           Making it open source has the exact advantage that you stated - contributions by othersrpgfan3233 on May 23
            Look at what happened to FB on May 23
           i address that (common) myth in something i posted recentlymennonite on May 23
            What trademark? There is no trademark... on May 23
             at least offer a serious reply so i know what one looks likemennonite on May 23
              My view on IP and open sourceroy on May 24
             Cost of filing a trademarkqbguy on May 24
          * Ah, but you forget - FB borrows things from QB _AND_ VB, and it is open source! ;-)rpgfan3233 on May 23
           RPG is one of my favorite people to discuss topics with... on May 23
            * Hmm... You raise some good points that I can't possibly argue against. Great reasoning!rpgfan3233 on May 23
            you're wrong about who can help galleonmennonite on May 24
      * The C++ code is all in the qbx.cpp in the internal folder?qbguy on May 16
       Depending on what C++ code you're looking for, yes, it is.rpgfan3233 on May 23