RE: Unless we only have interrupt 33 for mouse and all the other ones do nothing.

by (no login)

Sorry to disappoint you but all interrupts will need to be emulated, meaning that until I have added support for each individual interrupt it will not be available. The same can be said for all x86 instructions encountered when you use CALL ABSOLUTE.

Yes, I am mad in the crazy sense of the word!

I realized from the outset of making QB64 that I could never create a compiler which is exactly 100% compatible with QBASIC. In mathematics, imagine the number 0.9, then keep adding 9s, 0.99, 0.999, 0.9999 etc. and the number gets closer and closer to 1. As we all know, it'll never ever reach 1. I think of QB64's QBASIC compatibility in the same way, except my magic number is 100, 100 percent.

The strangest thing has started happening as I've programed QB64 over the past few months. The number of existing QBASIC programs QB64 can compile has risen exponentially. Of course, this number is still low, but as with all numbers that climb exponentially I expect it to be very high in a couple of months time. Stay tuned!

Posted on May 16, 2008, 4:16 AM
from IP address 122.104.40.79

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Response TitleAuthor and Date
just a quick note to say keep up the good workmennonite on May 16
 Thank you! (+RE: it'll be wonderful when it's open source) on May 16
  I'd be happy to pay for it...Pete on May 16
   Well you could say in the license something about maintaining QBASIC compatibilityqbguy on May 16
    Re: Well you could say in the license something about maintaining QBASIC compatibility on May 22
     You don't need no freaking Liscense! on May 23
      Lawsuits are strickly follow the money but open source makes it volnuerable to abuse. on May 23
       Making it open source has the exact advantage that you stated - contributions by othersrpgfan3233 on May 23
        Look at what happened to FB on May 23
       i address that (common) myth in something i posted recentlymennonite on May 23
        What trademark? There is no trademark... on May 23
         at least offer a serious reply so i know what one looks likemennonite on May 23
          My view on IP and open sourceroy on May 24
         Cost of filing a trademarkqbguy on May 24
      * Ah, but you forget - FB borrows things from QB _AND_ VB, and it is open source! ;-)rpgfan3233 on May 23
       RPG is one of my favorite people to discuss topics with... on May 23
        * Hmm... You raise some good points that I can't possibly argue against. Great reasoning!rpgfan3233 on May 23
        you're wrong about who can help galleonmennonite on May 24
  * The C++ code is all in the qbx.cpp in the internal folder?qbguy on May 16
   Depending on what C++ code you're looking for, yes, it is.rpgfan3233 on May 23