RE: Unless we only have interrupt 33 for mouse and all the other ones do nothing.by (no login)Sorry to disappoint you but all interrupts will need to be emulated, meaning that until I have added support for each individual interrupt it will not be available. The same can be said for all x86 instructions encountered when you use CALL ABSOLUTE. Yes, I am mad in the crazy sense of the word! I realized from the outset of making QB64 that I could never create a compiler which is exactly 100% compatible with QBASIC. In mathematics, imagine the number 0.9, then keep adding 9s, 0.99, 0.999, 0.9999 etc. and the number gets closer and closer to 1. As we all know, it'll never ever reach 1. I think of QB64's QBASIC compatibility in the same way, except my magic number is 100, 100 percent. The strangest thing has started happening as I've programed QB64 over the past few months. The number of existing QBASIC programs QB64 can compile has risen exponentially. Of course, this number is still low, but as with all numbers that climb exponentially I expect it to be very high in a couple of months time. Stay tuned! from IP address 122.104.40.79 |