here is how getmouse worksby mennonite (no login)do getmouse x,y,,c 'mousex, mousey,,buttons if c=1:locate y+1,x+1:print "*"; 'button 1 loop until inkey$=chr$(27) 'note the lack of anything like _mouseinput, which getmouse doesn't need. from IP address 193.200.150.189 |
| Response Title | Author and Date |
| And this is why getmouse is bad... | on Jun 2 |
| Wouldn't CALL INTERRUPT 33 also have that problem? | on Jun 2 |
| but inkey$ will capture the esc keypress... | mennonite on Jun 2 |
| totally plain and concise english is not my first language, it takes a while.... | mennonite on Jun 2 |
| I understand exactly what you are saying Mennonite | on Jun 3 |
| i'll have to concede for practical reasons then | mennonite on Jun 3 |
| There's no reason you couldn't code your own "getmouse" routine | on Jun 3 |
| isn't mousewheel just a button that you can click over and over? | mennonite on Jun 3 |
| oh except that it is also a button, not just a wheel | mennonite on Jun 3 |
| RE: Isn't the mouse wheel just a button? | on Jun 4 |
| * Wouldn't ABSOLUTE and INTERRUPT code ignore that? | on Jun 4 |
| *More mouse buttons than the normal 3? Oh! Those fancy ones with Back/Forward buttons? :-P | rpgfan3233 on Jun 4 |