QB64 Project


QB64 Large Program Page   Search QB64 Forum
Post New TopicView All MessagesGo Back to QB Forum Index

Message TitleAuthor and Date
* Spinning Graphics Thingy for QB64 samples (* URL)qbguy on Jun 28
what qbasic feature (other than the ide) do you still miss most in qb64?mennonite on Jun 26
 * SGN is already implemented (* URL)qbguy on Jun 27
  thanks, qb64guymennonite on Jun 27
   From readme.txt.roy on Jun 27
    i never trust his listmennonite on Jun 27
    * I think that TYPE is already made. It can use arrays too I believe. on Jun 27
     TYPE works but there are some limitations on udtsqbguy on Jun 27
      No SWAP for UDTs?rpgfan3233 on Jun 27
       I looked in main.txt to see the source generated for a swap with SINGLEsqbguy on Jun 27
       C++ has a built in swap functionqbguy on Jun 27
        Would be a lot easier to make in Qbasic........... on Jun 27
         The compiler translates to C++ which is why i mentioned C++'s swap functionqbguy on Jun 28
 Some things Missed... on Jun 29
  thanks, i'll be sure to bother galleon about that on occasionmennonite on Jun 29
 A couple of small features I'd like to see...counting_pine on Jun 29
  guessing what's far off with qb64 is the business of psychicsmennonite on Jun 29
   wheb qb64 is more mature, that may lead to a sort of "qb64 lite" downloadmennonite on Jun 30
    You don't need no stinkin Lite version............. on Jun 30
     why not just make 1mb executables all the time then?mennonite on Jun 30
      * Latest size of FB Windows version is 5.7 MB zipped......hmmm on Jun 30
The QB64 2D PROTOTYPE 1.0 (read this!) on Jun 26
 *screen 13:i=_imgload("XD"):_imgput(0,0)-(319,199)mennonite on Jun 26
  oh rightmennonite on Jun 26
  SCREEN 13: i=_IMGLOAD("XD.PNG",256): _IMGPUT ,i on Jun 26
 * Can you use the QB LXIV II-dimensional graphics commands in screen 0 and get ascii art?qbguy on Jun 26
  there are some interpreters that already do thatmennonite on Jun 26
  I wasn't planning to do that on Jun 26
   it's one of those "as much as you can" thingsmennonite on Jun 26
 My 2-D cents... on Jun 26
  i don't totally disagreemennonite on Jun 26
   3 if statements? Please! One if statement MAX!rpgfan3233 on Jun 26
    ok, one if thenmennonite on Jun 26
     *and that's probably because the question is in another threadmennonite on Jun 26
    Another wayqbguy on Jun 27
    qbx.cpp uses the 3-if versionqbguy on Jun 27
     which do you think is easier to read?mennonite on Jun 27
   SGN is already implementedqbguy on Jun 27
 RE: Feedback on the 2D prototype on Jun 28
  I think that 2D is a great addition on Jun 28
qb lxvi bugqbguy on Jun 25
 * Exactly what range of numbers? on Jun 25
 that's maybe one of your unimportant bugs that points to an important one, but i thoughtmennonite on Jun 25
  Well of course QB LXVI needs to be able to read roman numeralsqbguy on Jun 25
   * OH OH! Let's add a function for that too! LXVI = 66 lol. on Jun 25
    yeah it should be lxivmennonite on Jun 25
     *I concur. (I want it, but it should wait until after 1.0.) on Jun 26
qb64 run time window on Jun 25
 for the moment, the way is alt+entermennonite on Jun 25
Octal, Hex, Binaryqbguy on Jun 25
 Slow down there big boy. What happened to Qbasic here? on Jun 25
  qbasic already has octalmennonite on Jun 25
  i'm glad you're trying to keep the "fun" in function codingmennonite on Jun 25
   Philosophy..............right up your alley Mr. ASCII on Jun 25
    okay...mennonite on Jun 25
     Those features came with the C programming on Jun 25
      i try to be super human in replying... actually i don'tmennonite on Jun 25
       *It's a bird. It's a plane! Naw it's just Mennonite......... on Jun 25
        oh i like thatmennonite on Jun 25
Screenshot & QB64 code (from 2D prototype development) on Jun 21
 *generic repetitive request for release of latest demo :)mennonite on Jun 21
  It'll be a bit of a wait for V0.8, but I have a definite release deadline on Jun 21
   i never rush deadlinesmennonite on Jun 21
 Re:XO-XD on Jun 30
  RE: I'm not sure how you specify a bpp for the image or screen... on Jul 1
QB64 BUGqbguy on Jun 21
 *That's a bug I'd be happy to have! on Jun 21
  * Yeah, keep it the way it is, displaying 50.qbguy on Jun 21
   New idea... Start reporting these things as QBasic bugs... on Jun 25
Notes on the QB64 Programming LanguagePublius on Jun 20
 Some concerns are valid, some are wrong... let's investigate! on Jun 20
 Real notes on QB64 on Jun 20
  * LOL @ daily moronics on Jun 20
  It's unsurprising that PhyloGenesis gave the same answers as me! on Jun 20
  i liked galleon's version better, let me explain why thoughmennonite on Jun 21
   *or rather, "am not"mennonite on Jun 21
 Re: Notes on the QB64 Programming Languagecounting_pine on Jun 22
  you're correctmennonite on Jun 22
   I can't quite tell whether these posts are agreeing or arguing...counting_pine on Jun 22
    You are forgetting that we can still use the QB IDE to write code on Jun 22
     How am I forgetting that?counting_pine on Jun 23
    i guess there's some of bothmennonite on Jun 22
     did the quota of capital letters run out again on Jun 23
      * Please tell me this is a joke. It would be ridiculous of N54 to limit the number of CAPSrpgfan3233 on Jun 23
       (*url)mennonite on Jun 23
      OH COME ON... IF THERE WAS A CAPS QUOTA, HOW COULD I EVER POST CODE? on Jun 23
       by using the ascii values of the charactersqbguy on Jun 23
        you could just use ucase$mennonite on Jun 23
      um, no ideamennonite on Jun 23
       * %6C%63%61%73%65 %71%75%6F%74%61 %68%61%73 %72%75%6E %6F%75%74 %6E%6F%77.rpgfan3233 on Jun 24
        *Don't do that RPG.......you ruin the Community format on Jun 24
     Re: i guess there's some of bothcounting_pine on Jun 23
  Qbasic Bugs on Jun 22
 Notes on taking notesa teacher on Jun 22
QB64 Bug: Subroutine Calls and Pass by Referenceqbguy on Jun 20
 This is already on my todo list! on Jun 20

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 

<< Prev Next >>