Umm, first off, dammit! I somehow missed that this was starting Sunday night, and just went to bed early 8-(.
Secondly, I’m game (gotta do something after band of brothers, after all), but have some, ummm, questions…
What is the rp slant here?
I’m assuming a D1 style, so that the team works together toward the common goal, and places the good of the team over the individual good. In this case, the FF element is just interjecting some challenge and a bit of realism and tactics.
What IS the objective?
How far do you plan to take this. Norm diff and Nightmare diff are a whole ‘nother ballgame from hell diff. And, (as I know all here know) very few builds are scalable, so you have to know the projected endpoint to plan…
Why are there ANY restrictions?
Shouldn’t it be up to the player to evaluate what they can and cannot get away with depending on the situation? Isn’t this part of the fun of FF? Iirc, d1 featured a bit of mob justice (even among friends) to control unwise play—if one too many arrows connected with the mage, you had best not walk in front of them down a long hallway, unless you LIKE getting a retaliatory fireball in the back. Shouldn’t it be like chain in D1—you could use it in a party, but you had better by the goddess know what the hades you are doing, and most people chose not to risk it.
Possible Characters I’m mulling:
Zon. Bowzon, of course. IA and multi. The good: lots of nice tactical running around. The bad: that only works in some areas—would spend a lot of time not shooting. Would have to re-educate rest of team to use shift key 8-). The really bad: Targeting and player/monster position reporting in d2 sucks major sucky suckage. I find it SO frustrating that I have frequently sworn off all non-autotargeted attacks. This could be a real problem with a bow-babe.
Sorcy. Melee sorcie with glacial spike, baby 8-). The good: insane. The bad: gonna take a LOT of attrib points to make this work, likely to be a real pita in the short haul.
Druid. Bear. The good: something to slow down the mobs, attract the mobs, and survive the mobs, so the ranged folks can set up and open up. Enough life to take substantial FF. I also like to see them waddle. The bad: physical resist/immunes 8-0!!!!!.