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DSF Realm Information.

May 9 2003 at 11:22 PM
Roland *The Gunslinger*  (Login Roland *The Gunslinger*)
from IP address 66.189.10.41

 
Just a rundown of what's new on the Realm, as well as what's in store, and other future potential items.

1) Recent changes to the server:
- Assassin / Barbarian Critical Hit bug fixed.
- Anya Quest Reward loss bug fixed.
- % Chance to Cast item modifier bug fixed.
- Up to 20 items per Gambling screen.
- Gambling odds now 92% Magical, 5% Rare, 2% Set, 1% Unique.

2) The server WILL be updating to 1.10 when it comes out. I do not know at this time whether the server will support auto-update of older clients. I will try for it.

3) Potential idea of new Rune Words (this is only an idea; numerous people have expressed their dislike towards modding on the Realm, and I fully stand behind their desires; do NOT take this as what will happen, but rather as an idea of something to try if there is enough support; there will be NO modding done unless people agree to it beforehand, so don't get nervous). I have discussed with several of you in-game about this idea, and though many of you were opposed to the idea of modding the Realm in any way, you were not opposed to me posting ideas for new Rune Words. As such, I am doing just that: posting ideas, and nothing more. Personally, I think it would be a nice feature / addition to have new Rune Words included on the Realm, say one released every week or two. However, if there is too little, or no support at all, the idea will be dropped and the issue considered settled.

So, I bring to you some Rune Words straight out of my Dark Tower mod. I must stress again that these will not be put in, they are just ideas to give you an idea of my general abilities / direction, and to give you all a base to work with should any of you like the idea of new Rune Words. So, if you have any ideas on how to improve these, please do post your thoughts. And, on that note, if you have absolutely no desire to have anything added to the Realm, regardless of what it is (even after hearing out the idea), post THAT as well, so I can guage people's opinions.

Beauty
Orb
Ith + Tir
+9 Maximum Damage
+3 Mana per Kill
10% Faster Cast
5% Damage Taken to Mana
+20 Mana

Blood
Melee Weapon (excluding Orb, Staff, and Wand)
Mal + Um + Sol + Ith
Prevent Monster Healing
100% Chance of Open Wounds
+9 Minimum Damage
+9 Maximum Damage
+150% Enhanced Damage
12% Life Steal
Indestructible

Bone
Wand
Tir + Eld
+2 Mana per Kill
+50 Attack Rating versus Undead
225% Damage to Undead
+1 - +2 Teeth
+1 Bone Armor
+1 Skeleton Mastery
+1 - +2 Raise Skeleton
+15 Mana

Bramble
Armor
Nef + Eld
+30 AC versus Missiles
-15% Stamina Drain
+33% Enhanced Defense Rating
Attacker Takes Damage of 14
-2 Regeneration

Brand
Sword
Ral + Nef + Eld
+ 5 - +30 Fire Damage
Knockback
+50 Attack Rating versus Undead
+75% Damage versus Undead
3% Life Steal
+25 - +50 Attack Rating
15% Increased Attack Speed
+20% - +60% Enhanced Damage
+20% - +40% Durability

Broken Promise
Spear, Polearm
Tir + Nef + Eth
+2 Mana per Kill
Knockback
-25% Target's Defense
+2 - +7 Damage
+20% Enhanced Damage
+25 Attack Rating
20% Increased Attack Speed
10% Chance of Open Wounds

Chance
Helm
Pul + Ist + El
+25% Magic Find
+2 Light Radius
+15 Defense Rating
+150% Gold Find
+75% Magic Find
-1 All Skills

Crescent Moon
Polearm
Shael + Thul + Ith
30% Increased Attack Speed
+ 3 - +14 Cold Damage (3 second duration)
+9 Maximum Damage
+40 - +60 Attack Rating
+40% Enhanced Damage
+25% Regenerate Mana
-10 Reduced Damage
-20% Requirements

Dragon
Sword, Spear
Ral + Ort + Thul
+5 - +30 Fire Damage
+1 - +50 Lightning Damage
+3 - +14 Cold Damage (3 second duration)
30% Increased Attack Speed
+40% Enhanced Damage
Ignore Target's Defense
+10% Fire Resistance
+10% Lightning Resistance
+10% Cold Resistance
Half Freeze Duration

Dread
Dagger
Eth + Eld
-25% Target's Defense
+50 Attack Rating versus Undead
+75% Damage versus Undead
x Poison Damage Over 1 Second
20% Increased Attack Speed
25% Hit Causes Monster to Flee
Knockback

Edge
Sword, Axe, Polearm
Um + Eth
100% Chance of Open Wounds
-25% Target's Defense
+80% - +120% Enhanced Damage
+20% - +40% Attack Rating
25% Increased Attack Speed
Prevent Monster Heal

Envy
Melee Weapon
Tal + Ith
x Poison Damage Over 5 Seconds
+9 Maximum Damage
+5% Maximum Poison Resistance
+15% Poison Resistance
+1 Poison Absorb
33% Hit Causes Monster to Flee

Flickering Flame
Melee Weapon (excluding Orb, Staff, and Wand)
Ral + Ith
+7 - +35 Fire Damage
+9 Maximum Damage
+5% Maximum Fire Resistance
+15% Fire Resistance
+1 - +3 Fire Absorb
-5% Maximum Cold Resistance
-5% Cold Resistance
+1 - +2 Light Radius

Hatred
Melee Weapon
Lo + Ohm + Ber
+20% Chance of Deadly Strike
+250% Enhanced Damage
+20% Chance of Crushing Blow
+50% - +100% Attack Rating
+40% Increased Attack Speed
+6% Life Steal
-5% Reduced Damage
-20 Life Regeneration

Ice
Melee Weapon
Thul + Nef
+9 - +20 Cold Damage (4 second duration)
Knockback
+5% Maximum Cold Resistance
+15% Cold Resistance
+1 - +3 Cold Absorb
-5% Maximum Fire Resistance
-5% Fire Resistance

Insight
Helm
Ith + El
+15% Damage Taken Goes to Mana
+1 Light Radius
+15 Defense Rating
+30 Attack Rating
+15 Mana
+7% Faster Walk / Run Speed

Lightning
Melee Weapon
Ort + Eth
+1 - +50 Lightning Damage
-25% Target's Defense
+5% Maximum Lightning Resistance
+15% Lightning Resistance
+1 - +3 Lightning Absorb
Attack Takes Lightning Damage of 1 - 10
+1 - +4 Light Radius

The Lovers
Shield
Sol + Eth
-7 Reduced Damage
+15% Mana Regeneration
+12% All Resistances
+30 Life
+20 Mana

Peace
Armor
Sol + Ith + Eld
-11 Reduced Damage
+15% Damage Taken Goes to Mana
-15% Stamina Drain
+30 Defense Rating
+20% Enhanced Defense Rating
+5% Increased Chance of Blocking
+15% Faster Block Rate
-40% Damage

Rift
Missile Weapon
Mal + Jah + Cham
Prevent Monster Heal
Ignore Target's Defense
Freezes Target
+25 - +50 Magic Damage
-75 Target's Defense
50% Increased Attack Speed
Knockback
100% Hit Blinds Target
-50% Requirements
Fires Magical Arrows

Shadow
Armor
Sol + Pul + Shael
-7 Reduced Damage
+60% - +120% Enhanced Defense Rating
+20% Faster Hit Recovery
-5 Light Radius
-5 Life Regeneration
+20% - +40% Attack Rating
+15% Chance of Deadly Strike
+2 Assassin Shadow Disciplines

Sting
Missile Weapon
Tir + Nef
+2 Mana per Kill
Knockback
+30% Increased Attack Speed
+15% Enhanced Damage
+10% Chance of Open Wounds
+25 Attack Rating

Stone
Blunt Weapon (excluding Orb, Staff, and Wand)
Fal + Amn + Ber
+30 Strength
+7% Life Steal
+40% - +50% Chance of Crushing Blow
+140% - +200% Enhanced Damage
Knockback
+7% Mana Steal

Valor
Helm
Nef + El
+30 Defense Rating versus Missiles
+1 Light Radius
+15 Defense Rating
+30% Enhanced Defense Rating
+4 Life Regeneration
-1 - -3 Reduced Damage
+105 Faster Hit Recovery

Water
Sol + Hel + Shael
-7 Reduced Damage
-15% Requirements
+20% Faster Hit Recovery
+50 Life
+50 Mana
+10 Life Regeneration
+25% Mana Regeneration
+5% All Resistances

Wisdom
Staff
Sol + Tir + Nef
+9 Minimum Damage
+2 Mana per Kill
Knockback
+25% Faster Cast
+40 Mana
+15% Mana Regeneration
+1 Sorceress Skills

Please note that some of these are slightly "bugged" in that they have clvl requirements that are well beyond their targette audience. As such, some of them will need to have their Runes changed slightly, to better fit them for their targetted audience (The Lovers comes to mind; low-end caster shield with a clvl 27 req? Yikes!), so some mods may change (due to the Runes changing). I'd appreciate any feedback on this, and on all the Rune words, as well as the issue as a whole.

Remember: this is just an idea. NO modding is going to take place at this time, and NO modding is planned, either. Rest easy, for your opinions are heavily weighed.

Roland The Gunslinger

Roland The Gunslinger


    
This message has been edited by Roland *The Gunslinger* from IP address 66.189.10.41 on May 10, 2003 12:04 AM


 
 Respond to this message   
Responses

  1. Personally - Zed on May 10, 2003, 6:52 AM
  2.  
  3. another vote for no mod - Griselda on May 10, 2003, 11:14 AM
    1. One more vote - DeeBye on May 10, 2003, 3:05 PM
    2. No changes please - Korror on May 10, 2003, 5:00 PM
    3. ack! - CelticHound on May 10, 2003, 5:41 PM
    4. Aye - Charis on May 11, 2003, 12:04 PM
      1. :"Just plain outcry"? - Ozymandous on May 11, 2003, 4:35 PM
        1. My original intent... - Roland *The Gunslinger* on May 11, 2003, 6:55 PM
          1. 'Twas a general comment - Ozymandous on May 12, 2003, 7:34 AM
      2. Regarding some of the changes. - Roland *The Gunslinger* on May 11, 2003, 6:52 PM
     
  4. Sounds like - Zed on May 11, 2003, 4:35 AM
  5.  
  6. Proposed Runewords: Caffeinated Comments - Occhi_TheRogue on May 12, 2003, 9:47 AM
    1. Reply. - Roland *The Gunslinger* on May 12, 2003, 12:53 PM
      1. Just one other comment - Occhi on May 12, 2003, 1:35 PM
        1. Comment duly noted. - Roland *The Gunslinger* on May 13, 2003, 5:04 AM
    2. Comments on changes... (brief) - Hawkmoon on May 13, 2003, 6:34 AM
      1. Even now? - Roland *The Gunslinger* on May 13, 2003, 7:48 AM
        1. Even now... *sigh* - Hawkmoon on May 13, 2003, 9:33 AM
          1. Run it in windowed mode. - Roland *The Gunslinger* on May 13, 2003, 11:03 AM
            1. I tried that... - Hawkmoon on May 13, 2003, 1:00 PM
     
  7. Well... - Mirajj on May 13, 2003, 1:55 AM
  8.  
  9. Hey Roland, could you mod the realm? - CelticHound on May 14, 2003, 2:04 PM
    1. Act 2 Hireling Bug? - Roland *The Gunslinger* on May 14, 2003, 4:04 PM
      1. They all have stupid names... - CelticHound on May 14, 2003, 7:13 PM
        1. Doh! - Occhi on May 15, 2003, 6:56 AM
    2. Which one? - Zed on May 14, 2003, 5:14 PM
      1. Spoil Sport! - Occhi on May 15, 2003, 7:05 AM
     
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