% Chance to cast WAS fixed on the Realms. It has been that way for almost as long as 1.09d has been out. It was never fixed for SP, though. ONLY Realm-side.
As for the Critical Hit bug, that bug may or may not have been fixed. I can't say for certain. There apparently exists yet another Critical Hit bug for the Barbarian. Specifically, it applies to Throwing Mastery and Throwing Weapons, IF you put points in it. Otherwise, it just ses the appropriate Mastery (Axe, Spear, etc.). That is one bug that I haven't fixed, and one I am holding off on for the time being.
There are still a few bugs I would like to fix, and probably WILL fix. Why? The nature of the bug. Two bugs in particular, the infamous Druid bug, and a Magic Arrow bug, cause crashes for the client. No one has noticed this yet because, for the former, hardly anyone has played a Druid, and for the latter, it's very rare (items that spawn with +1 Magical Arrow). However, I do not like the idea of these bugs existing on my Realm, especially when I know at least ONE of them (the Druid bug) was fixed Realm-side.
I just find it amusing and ironic that people have such an outcry (or even a percieved one) over bugfixes because it "differs from the Realms", when in fact most if not all of them are the SAME bugfixes found on the Realms! The difference is that MY Realm relies on the SP files, so any server-side-only fixes do not apply on my Realm. Hence why I have to manually introduce them. For people who supposedly play so much on the Realms, I find it amazing that none of you picked up on this fact.
Maybe it's just from all my modding days that I know, at least to a point, what SP has and the Realms don't.
Since I DON'T play on the Realms, and haven't for close to a year, I don't know everything. Not nearly so. But having delved into modding for a long time, you get word of "Damn, SP still screwed for such and such bug". Not fun.
You made an interesting point, Charis, about "ever-changing". There's a difference between what I have proposed, and what you are comparing it to. A big one. I have no intentions of modding ANYTHING but what I proposed. That's it. In fact, I have no intentions of modding, PERIOD, without a lot of support from the community (which is sorely lacking; so, in other words, don't expect to see any modding outside of bug fixes :P). The only thing that I could see myself implementing were new Rune Words. Picking up where Blizzard dropped the ball, it's something that can be given. And, best of all, I can review each and every Rune Word with the community BEFORE hand, so that the balance can be tweaked (to a degree; NOTHING beats in-game testing, period) so that it doesn't cause issues later on. That was ALL. So, unlike V&K, who constantly change the entire game, I was only looking at a single aspect that could be changed without affecting much of anyone.
New Rune Words don't drastically alter the game. They don't change around your favorite skills, they don't screw up monsters, they don't move levels around. They just throw something new in. That's all they do, and that's all I was looking to do. Not a single thing more. I just want to stress that. I have said numerous times I am not going to mod the Realm. I haven't strayed from that intention. This idea was NOT the beginning of a long chain of them; it was the ONLY idea I had. The fact that a great number of people are against it means that it won't get implemented. That is because, as Charis said, I value each and everyone's input. If the users don't want it, the users won't get it.
I just had to speak up on that issue (and a few others). I don't feel like being crucified for people getting the wrong idea about my intentions.
And, I don't want to cause undo panic. Rune Words are one aspect that can be changed without drastically altering the game. THAT is why I chose specifically them, and NOTHING else. However, if people don't want it, I won't put it in. So, the issue is done. If support garners for it in the the future, the topic can be raised again. But until that happens, the idea is dead.
I'll keep you all posted as to any further bugfixes that get implemented.
Roland The Gunslinger