With the collision of cultures, there are bound to be some hang ups. Average Joe Shmoe is not wanting to play in a team. The solo aspect will kick in.
Also, knowing how some of Blizzard's clients feel about certian things, there WILL MOST CERTIANLY be endless hacks and cheats.
It almost seems to me that Blizzard closes one loophole, and then somebody, probably some software engineer goes and secretly opens another one.
I am not a hardcore programmer. However, I do know a little about networking, PtP protocol and the like, and Blizz did a very POOR job creating a seemless network. All the gaps allow you to do all sorts of things. Duping still exists on Bnet. I know how to do the current THREE ways to dupe. Nope. I aint saying how it is done, but, it is. And it still involves latency, desynch, and timing things and knowing when the server will save, and when the server will not save. ALL of this could be patched. In real life, things like this can lead to stolen passwords and secrets in a real world hardcore business.
Is any of this patched? Is this a secure network?
The level one bug struck not one, but, two realms. I have my own theory on what happened. The whole rollback that went on in the USEast realm. Fearing the worst, I ran my own little experiment, and lo and behold, as I had thought, Blizzard duped all my items for me on a character. I prompty sold those items to Gheed in the gambling screen.
So I have my own theory about the whole rollback bits.
The loopholes will always exist I fear. It has become Blizzard's trademark.
I am not looking forward to the loopholes that WoW will bring into the playing field.