smegged (Login smegged) Posted Mar 3, 2002 4:12 PM
I posted this further down the page where people don't look, so I'll hijack this thread to repost it
I'm getting my computer on Thursday and will get civ III with it.
I'm thinking of creating a custom civ. Australia . My home country. The thing is, the UU would be the ANZAC Lighthorse. I was just wondering, with all the civ 3ers in here, whether it should be used instead of Cavalry, or instead of armour.
The reason I ask is because of the historical aspect. The Lighthorsemen were active in world war one, which is the same time that the original tanks were being used. And in fact, 800 lighthorsemen happened to outperform 40 000 turkish infantry in the last cavalry charge in recorded history. (A feat that Napolean, 40000 British soldiers, several crusades, and a heap of armour couldn't beat - I'll write a full civilopaedia entry when I make the civ).
I was thinking of creating the unit as a replacement unit for the armour unit, but increasing movement by one and reducing defensive values.
The real question I want to ask is what are the formulas used to calculate chances of winning? Do both defense and attack values come into play? Or is it like civ 2, where defense values come into play when the unit is attacked, and attack values come into play when the unit attacks?
If anyone has answers, I would really appreciate them . Otherwise I'd have to spend ages testing to find out.