I just lost an SP hardcore character to one of those things that don't get explained in the manual. I have let my son occasionally play around with a SC Werewolf Druid called Nighteyes in SP. Well, this afternoon, while I was cutting the grass, he decided he wanted to play dad's Amazon, Jewell. Occhi's niece, a Rogue Rogue trying to get to the Hardcore Hall of Heroes on Sirian's site. She had found Six Uniques to date:
Unique Hand Axe
Face of Horror
And the Artic Short War Bow.
Jewell died in the Crystaline Passageway in Act V, as best as I can reconstruct, and thus her run at Ember's Hall of Heroes is over. It took a lot of guts for him to tell me, right before he went to bed, that he thought he made a mistake. Then he told me what happened. I think it was Moon Lord Champions that got him, b ut it might have been a boss pack of those beloved Frenzytaurs. I took OcchiOlympia into the Crystaline passage and tried to re create what he had done. Ceste la Rogue Rogue. RIP Jewell.
What is more important, a Rogue Rogue or your son? Easy answer. Guess I deserved that for letting him play in the first place . . . Of course he was going to try that cool hardcore Amazon in Act V!!
That is twice that Jewell has died now, the first time due to an interruption by my mother in Law in April. This tells me that Ember's Hall of Heroes is simply not in the cards for me any time soon. So it goes. I was so pleased with how I had handled Diablo with a Bow only approach.
I had so hoped to put a Rogue Rogue's name up in lights. Sorry Lem. It is such a great variant idea.
My "Players 8" elemental bowazon had a really nasty time vs. Diablo, even with clvl 30 skills at her disposal and a decent level of Guided Arrow. I didn't die (my only death so far has been to a cheesy Summoner Firewall), but I didn't win any style points for the kill (unless by "style points" you mean "Hellclap").
The way I dispatched Big D was exactly the same as the way I dispatched Little D: I, too, had found the unique hand axe (The Gnasher!), and I have it in my secondary slot, along with the umbral disk (I have a good block percentage with it, just under the listed value for the shield. Besides, I hate selling off uniques). I just stand toe-to-toe and beat on him with The Gnasher and let Open Wounds do its job. I found this to be much more effective than pounding on him with guided arrows or freezing arrows, and much easier on the mana. Of course, this was probably because I played the act bosses under players 8, as well as everything else, and I probably could have dispatched Diablo under "Players 1" conditions with relative ease using only a bow at clvl 32 (the first available opportunity for me to kill him, the Curve is very kind to the players 8 character. AFAIK it was only the second battle I fought where I was at a disadvantage due to the Curve, the first one being Blood Raven back in Act 1).
I stopped spamming decoy, it just at too much mana. I was clvl 27 I think.
I saved the mana for GA.
Half way through the fight, my daughter wanted me to read to her before she went to bed. So, I did.
WHen I got back, Diablo had gone from one half HP to 100% HP, and so I had to start again. It was simply a matter of shott and move, shoot and move. And let Ice arrow do the rest. He used LBOD over 50% of the time. That surprised me. He also did a considerable amount of charging me.
His AI was not conducive to getting trapped in a corner and being GA cheesed to death. So, I had work to do. My armor was studded leather with 24% Lightning resistance. I spent most of my money gambling for boots, gloves, and Studded LEather armor, since that is all I can wear.
Had a nice circlet with +45 life, so that was nice, I thought.
SHort War Bows are not as good as Razor bows, that is all I can say. Lack of a merc after act III was a royal pain in the arse, as I had gotten used to the merc.
I had pumped Lightning Resist to 75, and with Hotspur, I had 85% or so FR. So, I typically just stood there, shot an Ice arrow or GA, then moved, and shot again. I had a pair of poison charms, so I kept nibbling away at him. My variant cannot use Hatchets, she is a Rogue Rogue. So, curved swords only for melee.
If you're in Single Player, the escape key does pause the game in addition to bringing up the menu. Although you did okay as it was, you could have been a lot easier on yourself by hitting escape before you read to your daughter. Just a friendly heads-up for when you're ready to try your luck again. Just remember to wear plenty of "resist family" gear this time.
That was still in Normal, right? (At clvl 27, you said, so I presume so).
If that were nightmare, I might have decided to induct her anyway, as you'd have been oh so close to the objective. That's a heartbreaking way to go. In fact, now that you point out the possibility, I'm kind of surprised nobody has had this happen before. I guess those who are playing for the Hall generally take care not to put their chars at risk like that.
I find it sad that you won't be trying again. Now that you've had this happen, I'm sure you could take a few minutes and explain the details, and secure your son's agreement not to play a particular character. Or is he too young to grasp that sort of arrangement? I forget. If the rogue was fun to play, why not try again? Or try a different build? But... I understand if you don't.
By the by, my site is back in business. I never thought I would beat the Lounge Forums back into action, because I knew I would be closed down for a number of days. I guess Mav's server really blew its gasket.
. . . it will certainly be with Jewell III. It is simply a matter of how much time I can budget for gaming, which appears to be on the decrease.
As I was doing Full Clears, yes, it was in Normal. I had to repeat half of the Bloody Foothills, and most of the Arreat Plateau due to various times when I thought I had time to game and simply did not. So, I would have to stop and pickup again later, which caused a bit of repitition. I was grateful for having been able to do Act IV in two sessions. One to RoF, the next to Death of D, with of course the bedtime story to my daughter tossed in. Diablo needed a break, I suppose, that poor guy seems to get harrassed quite a bit these days.
I decided to do full clears as:
A) more chance for drops
B) If one is going to rid the world of evil, one should not let the evil operate in one's rear while going forward. This is a sound military principle of Security. Since I cannot hire or direct Rogues, Legionaires, Iron WOlves, Barbarians etc., to mop up what I have bypassed, I choose to do a total cleansing. It also makes me have to deal with some of the nastier side trips. :P
At least the next iteration will have a zero merc policy to fit within your guidelines better.
The early admission is out. Finito. I'm canning it, just haven't had time yet to polish the changes and post them. It was meant to leave the side door open for difficult variants, but it has become a nightmare loophole for the Hall. Players en masse are mistaking it for the front door. Those already underway won't be affected, but they will have to contact me to grandfather themselves in to the original rule on that. All new heroes will have to get to the end of NM. Period. There are no more Ember variants. There are only... heroes.
So go ahead and hire/keep your merc and enjoy the ride. You might as well.
IsoHoly was in NM Durance II in a four player game last night fighting Undead Stygian Dolls whose boss was cursed with Fanaticism.
PITA, and two deaths later (good thing I had just leveled up) I decided that there is cheese, and then there is Undead Stygian Cheese.
Need a missile weapon to take those guys out is what I am thinking. Blech. Charge got all of the little 'uns and the Urdar types who were hanging about, but the boss either killed me with his attack + curse or when I killed one of his minions who blew up while I was cursed . . . he got me the second time. Blargghh.