Briefly

by (Login Mikrondel)
R

because I need to go in a moment...

>>I think it would look much better with vanishing points.

The vanishing points would still be there. But they would be a result, rather than a method.

>>I'm not sure what you mean by x,y,z,p,q.

OK, let's say you have a point A in 3D space. Its co-ordinates in 3D space are (x, y, z). You want to find its "shadow" on the screen, whose co-ordinates on the screen are (p, q).

I suggest you make the bottom-left corner of the screen (-1, -1) and the top-right corner (1, 1). In 3D space, they are equivalent to (-1, -1, 1) and (1, 1, 1). The centre of the screen is (0, 0, 1).

>>Anyways, where can I find the source code so I can learn this by example?

I might post some later.



    
This message has been edited by Mikrondel on Mar 14, 2009 1:08 AM

Posted on Mar 13, 2009, 6:20 PM

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