It doesn't matter what screen you use...by Pete (no login)DIM TC AS INTEGER, TANK AS STRING, OLDTC AS INTEGER, LSR AS INTEGER, TCX AS INTEGER TANK$ = "L20 U10 R10 E10 F10 R10 D10 L20" TC = 320: LSR = 0 SCREEN 12: CLS : PSET (TC, 478): DRAW "C14" + TANK$: TCX = 456 DO z1 = TIMER IF TCX < 1 THEN GOSUB resetbullet IF bulletdelay% = -1 THEN z2bullet = TIMER: bulletdelay% = 0 IF TCX <= 1 THEN PSET (OLDTC, TCX + 5), 0: DRAW "D5": TCX = 456 PSET (OLDTC, TCX + 5), 0: DRAW "D5": PSET (OLDTC, TCX), 12: DRAW "U5": TCX = TCX - 10 END IF ARROW$ = INKEY$ SELECT CASE ARROW$ CASE CHR$(0) + CHR$(75): IF TC > 20 THEN PSET (TC, 478), 0: DRAW TANK$: TC = TC - 10: PSET (TC, 478), 14: DRAW TANK$ CASE CHR$(0) + CHR$(77): IF TC < 620 THEN PSET (TC, 478), 0: DRAW TANK$: TC = TC + 10: PSET (TC, 478), 14: DRAW TANK$ CASE CHR$(0) + CHR$(72) REM Fire only one bullet per screen. IF LSR = 0 THEN OLDTC = TC: PSET (OLDTC, 456), 12: DRAW "U5": LSR = 1: bulletdelay% = -1 END IF CASE CHR$(27): SYSTEM END SELECT REM Bullet timer delay IF LSR = 1 THEN IF z1 < z2bullet THEN z2bullet = z2bullet - 86400 IF z1 - z2bullet >= .04 THEN bulletdelay% = -1 END IF LOOP resetbullet: bulletdelay% = 0 PSET (OLDTC, TCX + 5), 0: DRAW "D5" TCX = 456 LSR = 0 RETURN --------------------------- Time knows no boundries... or in this case, screens. Pete |
| Response Title | Author and Date |
| Nice Pete, but I fear the next hurdle will be multiple shots. | on Dec 1 |
| Hip, hip, array! | Pete on Dec 1 |
| What multiple firing ability would look like in SCREEN 0 | Pete on Dec 2 |
| *Nice job with the bullet timing! | on Dec 2 |
| Thanks, but handwriting is on the wall... And it's a Brick one! | Pete on Dec 2 |
| * use mouse its smooth and you can move while shooting | Ben on Dec 2 |
| Ben, you're a genius! Mouse + alien movement added... | Pete on Dec 2 |
| Cool Pete! | on Dec 2 |
| Use INP(96) in a timer tick loop for multiple presses. LINK | on Dec 2 |
| Pete hates INP(96)... | Pete on Dec 3 |
| The read loop does cancel the keypress when not used. | on Dec 3 |
| Ah, the num lock is screwing up the results... | Pete on Dec 3 |
| The number pad does not send two press codes like the arrow keys do. | on Dec 3 |