My QB64 game

by Norman (no login)

 
It's a driving simulator where u use ur arrow keys and the car you control is the green rectangular prism it only runs on qb64
I'm not gonna finish it, but i'll post it anyway


DEFINT A-Z
CONST d = 20
DECLARE SUB box (x, y, z, c)
SCREEN 9, , 1, 0
bd=3
color 12
DO
LINE (0, 0)-(639, 479), 0, BF
LOCATE 1, 1: PRINT bd'mx, my, mb
on error goto 1


FOR i = 1 TO 30
y = 1000 / i
LINE (0, y)-(639, y), 8
NEXT
j=j+1
for i=0 to 25*j
read shit
next
select case inkey$
case chr$(0)+chr$(75)
mm=mm+5
case chr$(0)+chr$(77)
mm=mm-5
end select

FOR y = 4 TO 40 STEP 2
FOR x = -300 TO 300 STEP 25
read shit

if shit<>0 then
box x+mm, 50, y ,14

'if y=6 then
'if mm<=(x+15) and mm>=(x-25) then
'bbd=1
'end if
'end if
end if
NEXT
NEXT
restore


box -5,50,6 ,10
if bbd=1 then
locate 15,35
? "***BREAKDOWN***"
bd=bd-1
if bd=0 then exit do
mm=0
pcopy 1,0
_delay 1
bbd=0
end if

PCOPY 1, 0
_limit 20
LOOP UNTIL INP(&H60) = 1
sleep
1 j=0
resume next
SYSTEM

2
data 0
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SUB box (x, y, z, c)
LINE (x * d / z + 320, y * d / z)-STEP(25 * d / z, 25 * d / z), c, B
LINE -((x + 25) * d / (z + 2) + 320, (y + 25) * d / (z + 2)), c
LINE -STEP(-25 * d / (z + 2), -25 * d / (z + 2)), c, B
LINE -(x * d / z + 320, y * d / z), c
LINE ((x + 25) * d / z + 320, y * d / z)-((x + 25) * d / (z + 2) + 320, y * d / (z + 2)), c
LINE (x * d / z + 320, (y + 25) * d / z)-(x * d / (z + 2) + 320, (y + 25) * d / (z + 2)), c
END SUB


Posted on Oct 30, 2010, 11:52 PM

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Excellant workUnseen Machine on Oct 31
 * It doesn't need DATA. Just use small RND swerve intervalsClippy on Oct 31
 its so u can make your own trackNorman on Oct 31
  RE: qb64 dont sync with the mouse so i couldnt make proper controls to be quik enoughGalleon on Nov 1
 *At this forum we demand excellent spelling!Spelling Police on Oct 31
*Great stuff -- sorry you're not going to finish it.TheBOB on Oct 31

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