I haven't read the original article in the magazine, but I totally agree with the above.
I think that historical accuracy and correctness is just the starting point of a diorama. It is not enough, and more is needed like the atmosphere mentioned in the article.
But how do you create atmosphere? What makes an atmosphere? Is it the figures? The little detail like a dog sniffing at a tree or a dropped empty food can or a newspaper blown by the wind? Is it the traffic signs? The architecture? Foliage? Or perhaps the overall layout?
This paves way to a second question: What is THE minimum for a diorama? How small can a diorama be? What must be present? What all things can you strip away and still retain a good story? A plain vehicle with a base is not a diorama (at least in my opinion). Are the figures essential (they could be inside that tank or inside the house)? But buildings are not present everywhere, and flora is at minimum in the desert. What's left? Or is there something that can't be left out?
In my opinion a good dio is a small one, barely containing the minimum required. Nothing too much, but nothing missing. Just the story and the atmosphere. Wish I'd knew how to achieve that
Well, just some thoughts.
I'm now building my first dio and start getting more and more interested in this dio thing....