That was fast. How many days did it take you to get him through the game?
I, too, like the way FO is balanced. Almost everything has a downside, so there are real strengths and weaknesses. Many games give you *just* bonuses, and certain aspects are rarely truly felt. INT in BG1 and 2 is something of a minor statistic for non-mages, and it's only important in BG2 when you run into Mind Flayers (drain INT temporarily; if a stat drops to 0, you die). But in Fallout, it truly affects the whole game. From what I've read, INT in AD&D is supposed to have a *real* effect (I think Doc said when it's too low your character is supposed to know no languages and communicate in grunts), but BG's developers just didn't put in any special dialogue options for idiots.
[o: *LEMMING* :o]